164 BPM
164 beats per minute is one beat every 365.85 ms. Below: bar and phrase lengths, delay and reverb times, LFO rates, the genres that use this tempo, and the pitch change needed to mix in from nearby tempos. Start the metronome or tap along to a track to check it is really 164.
Updated 2026-10-17
164 BPM
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Beat, bar and phrase lengths at 164 BPM
At 164 BPM one beat lasts 365.85 ms and a 4/4 bar lasts 1.463 s. The beat is not a whole number of milliseconds, so round to the nearest 0.1 ms when you type times in by hand, or use your plugin's tempo sync. That is 2.733 beats per second, or 41 bars of 4/4 per minute.
Dance tracks are usually arranged in 8-, 16- and 32-bar phrases. At 164 BPM a 16-bar phrase takes 23.41 s and a 32-bar intro or outro takes 46.83 s. That is 8.59 s shorter than the same 16 bars at 120 BPM. A six-minute track at this tempo contains about 246 bars.
| Length | Time | Milliseconds |
|---|---|---|
| 1 beat | 0.366 s | 365.85 ms |
| 1 bar (4 beats) | 1.463 s | 1463.41 ms |
| 4 bars | 5.854 s | 5853.66 ms |
| 8 bars | 11.71 s | 11707.32 ms |
| 16 bars | 23.41 s | 23414.63 ms |
| 32 bars | 46.83 s | 46829.27 ms |
| 64 bars | 1:33.7 min | 93658.54 ms |
Delay times at 164 BPM
Straight values follow the beat; dotted values are 1.5 times as long and triplets are two-thirds as long. At 164 BPM the popular dotted-eighth delay is 274.39 ms and a quarter-note slapback is 365.85 ms. The Hz column is the matching rate for an LFO, tremolo or auto-pan synced to the straight note.
| Note | Straight | Dotted | Triplet | Rate (straight) |
|---|---|---|---|---|
| 1/1 (one 4/4 bar) | 1463.41 ms | 2195.12 ms | 975.61 ms | 0.683 Hz |
| 1/2 | 731.71 ms | 1097.56 ms | 487.8 ms | 1.367 Hz |
| 1/4 (one beat) | 365.85 ms | 548.78 ms | 243.9 ms | 2.733 Hz |
| 1/8 | 182.93 ms | 274.39 ms | 121.95 ms | 5.467 Hz |
| 1/16 | 91.46 ms | 137.2 ms | 60.98 ms | 10.933 Hz |
| 1/32 | 45.73 ms | 68.6 ms | 30.49 ms | 21.867 Hz |
Reverb times at 164 BPM
A common way to keep a reverb in time is to tie its pre-delay to a short note value and let the tail fade within a longer one. At 164 BPM a 1/64-note pre-delay is 22.87 ms and a 1/32-note pre-delay is 45.73 ms.
The decay control on most reverbs is RT60, the time it takes the tail to fall by 60 dB, so the audible tail ends earlier than the number shown. Treat these values as starting points and adjust by ear.
| Reverb character | Pre-delay | Decay (RT60) |
|---|---|---|
| Tight room on drums | 22.87 ms | 365.85 ms |
| Medium plate on vocals | 45.73 ms | 731.71 ms |
| Large hall or pad wash | 45.73 ms | 1463.41 ms |
| Ambient tail over two bars | 91.46 ms | 2926.83 ms |
Genres at 164 BPM
164 BPM is a fast tempo that is often felt at half-time. It sits near the upper end of the footwork/juke range (155–165), near the low end of the drum and bass range (160–180) and near the low end of the hardcore/gabber range (160–200).
Heard at half-time (82 BPM) it lines up with ambient/downtempo, hip-hop and reggae/dub. A detector or a tag in your library may report either reading, so check by ear which one the drums suggest.
These ranges are common practice rather than rules: genre is decided by rhythm, sound and scene as much as by tempo, and plenty of tracks sit outside the usual numbers.
- Footwork/juke: typically 155–165 BPM — built around 160 with half-time and triplet patterns.
- Drum and bass: typically 160–180 BPM — modern releases mostly sit at 170–176; often felt at half-time.
- Hardcore/gabber: typically 160–200 BPM — speedcore and some gabber go well beyond 200.
Mixing into 164 BPM
To bring a track at another tempo up or down to 164 BPM, move its pitch fader by the percentage below. Without key lock the key moves too, by the number of semitones shown; about 6 % is one semitone, so changes beyond that are where key lock (master tempo) starts to matter.
A ±8 % pitch fader on a track at 164 BPM reaches 150.9–177.1 BPM; a ±16 % range reaches 137.8–190.2 BPM.
| Track tempo | Pitch change to reach 164 | Key shift without key lock |
|---|---|---|
| 158 BPM | +3.8 % | +0.65 st |
| 160 BPM | +2.5 % | +0.43 st |
| 162 BPM | +1.23 % | +0.21 st |
| 163 BPM | +0.61 % | +0.11 st |
| 165 BPM | −0.61 % | −0.11 st |
| 166 BPM | −1.2 % | −0.21 st |
| 168 BPM | −2.38 % | −0.42 st |
| 170 BPM | −3.53 % | −0.62 st |
Half-time, double-time and nearby tempos
Half-time of 164 BPM is 82 BPM and double-time is 328 BPM.
328 BPM is outside the 60–200 range of these pages; the half/double-time converter works with any value.
Each 1 BPM step at this tempo changes the beat by about 2.22 ms, so neighbouring tempos are close enough to beatmatch with a small pitch move.
Frequently asked questions
- How many milliseconds is one beat at 164 BPM?
- One beat (a quarter note) at 164 BPM is 60,000 ÷ 164 = 365.85 ms. A 4/4 bar is four beats, 1463.41 ms.
- What is the dotted eighth delay time at 164 BPM?
- A dotted 1/8 delay at 164 BPM is 274.39 ms: an eighth note (182.93 ms) multiplied by 1.5. A straight quarter-note delay is 365.85 ms and a quarter-note triplet is 243.9 ms.
- What genre is 164 BPM?
- Footwork/juke, drum and bass and hardcore/gabber commonly use 164 BPM. Genre ranges overlap, so the drum pattern and sound decide the style more than the number does.
- What is 164 BPM in Hz?
- 164 BPM is 2.7333 Hz when one cycle equals one beat. An LFO synced to one bar runs at 0.6833 Hz, and one synced to sixteenth notes at 10.933 Hz.