128 BPM
128 beats per minute is one beat every 468.75 ms. Below: bar and phrase lengths, delay and reverb times, LFO rates, the genres that use this tempo, and the pitch change needed to mix in from nearby tempos. Start the metronome or tap along to a track to check it is really 128.
Updated 2026-10-17
128 BPM
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Beat, bar and phrase lengths at 128 BPM
At 128 BPM one beat lasts 468.75 ms and a 4/4 bar lasts 1.875 s. The beat is not a whole number of milliseconds, so round to the nearest 0.1 ms when you type times in by hand, or use your plugin's tempo sync. That is 2.133 beats per second, or 32 bars of 4/4 per minute.
Dance tracks are usually arranged in 8-, 16- and 32-bar phrases. At 128 BPM a 16-bar phrase takes 30 s and a 32-bar intro or outro takes 1:00.0 min. That is 2 s shorter than the same 16 bars at 120 BPM. A six-minute track at this tempo contains about 192 bars.
| Length | Time | Milliseconds |
|---|---|---|
| 1 beat | 0.469 s | 468.75 ms |
| 1 bar (4 beats) | 1.875 s | 1875 ms |
| 4 bars | 7.5 s | 7500 ms |
| 8 bars | 15 s | 15000 ms |
| 16 bars | 30 s | 30000 ms |
| 32 bars | 1:00.0 min | 60000 ms |
| 64 bars | 2:00.0 min | 120000 ms |
Delay times at 128 BPM
Straight values follow the beat; dotted values are 1.5 times as long and triplets are two-thirds as long. At 128 BPM the popular dotted-eighth delay is 351.56 ms and a quarter-note slapback is 468.75 ms. The Hz column is the matching rate for an LFO, tremolo or auto-pan synced to the straight note.
| Note | Straight | Dotted | Triplet | Rate (straight) |
|---|---|---|---|---|
| 1/1 (one 4/4 bar) | 1875 ms | 2812.5 ms | 1250 ms | 0.533 Hz |
| 1/2 | 937.5 ms | 1406.25 ms | 625 ms | 1.067 Hz |
| 1/4 (one beat) | 468.75 ms | 703.13 ms | 312.5 ms | 2.133 Hz |
| 1/8 | 234.38 ms | 351.56 ms | 156.25 ms | 4.267 Hz |
| 1/16 | 117.19 ms | 175.78 ms | 78.13 ms | 8.533 Hz |
| 1/32 | 58.59 ms | 87.89 ms | 39.06 ms | 17.067 Hz |
Reverb times at 128 BPM
A common way to keep a reverb in time is to tie its pre-delay to a short note value and let the tail fade within a longer one. At 128 BPM a 1/64-note pre-delay is 29.3 ms and a 1/32-note pre-delay is 58.59 ms.
The decay control on most reverbs is RT60, the time it takes the tail to fall by 60 dB, so the audible tail ends earlier than the number shown. Treat these values as starting points and adjust by ear.
| Reverb character | Pre-delay | Decay (RT60) |
|---|---|---|
| Tight room on drums | 29.3 ms | 468.75 ms |
| Medium plate on vocals | 58.59 ms | 937.5 ms |
| Large hall or pad wash | 58.59 ms | 1875 ms |
| Ambient tail over two bars | 117.19 ms | 3750 ms |
Genres at 128 BPM
128 BPM is squarely in the most common club and dance-music range. It sits near the upper end of the pop range (90–130), near the upper end of the disco range (105–130), near the upper end of the house range (118–130), near the low end of the UK garage/breakbeat range (125–140), near the low end of the techno range (125–150) and at the bottom of the trance range (128–145).
Heard at half-time (64 BPM) it lines up with ambient/downtempo. A detector or a tag in your library may report either reading, so check by ear which one the drums suggest.
These ranges are common practice rather than rules: genre is decided by rhythm, sound and scene as much as by tempo, and plenty of tracks sit outside the usual numbers.
- Pop: typically 90–130 BPM — a wide band; the genre is defined by songwriting, not tempo.
- Disco: typically 105–130 BPM — steady four-on-the-floor sections are easy to count.
- House: typically 118–130 BPM — most club house clusters around 120–128.
- UK garage/breakbeat: typically 125–140 BPM — shuffled and broken drums can make the count ambiguous.
- Techno: typically 125–150 BPM — from restrained 125 to fast, hard styles near 150.
- Trance: typically 128–145 BPM — a regular kick usually gives a clear pulse.
Mixing into 128 BPM
To bring a track at another tempo up or down to 128 BPM, move its pitch fader by the percentage below. Without key lock the key moves too, by the number of semitones shown; about 6 % is one semitone, so changes beyond that are where key lock (master tempo) starts to matter.
A ±8 % pitch fader on a track at 128 BPM reaches 117.8–138.2 BPM; a ±16 % range reaches 107.5–148.5 BPM.
| Track tempo | Pitch change to reach 128 | Key shift without key lock |
|---|---|---|
| 122 BPM | +4.92 % | +0.83 st |
| 124 BPM | +3.23 % | +0.55 st |
| 126 BPM | +1.59 % | +0.27 st |
| 127 BPM | +0.79 % | +0.14 st |
| 129 BPM | −0.78 % | −0.13 st |
| 130 BPM | −1.54 % | −0.27 st |
| 132 BPM | −3.03 % | −0.53 st |
| 134 BPM | −4.48 % | −0.79 st |
Half-time, double-time and nearby tempos
Half-time of 128 BPM is 64 BPM and double-time is 256 BPM.
256 BPM is outside the 60–200 range of these pages; the half/double-time converter works with any value.
Each 1 BPM step at this tempo changes the beat by about 3.63 ms, so neighbouring tempos are close enough to beatmatch with a small pitch move.
Frequently asked questions
- How many milliseconds is one beat at 128 BPM?
- One beat (a quarter note) at 128 BPM is 60,000 ÷ 128 = 468.75 ms. A 4/4 bar is four beats, 1875 ms.
- What is the dotted eighth delay time at 128 BPM?
- A dotted 1/8 delay at 128 BPM is 351.56 ms: an eighth note (234.38 ms) multiplied by 1.5. A straight quarter-note delay is 468.75 ms and a quarter-note triplet is 312.5 ms.
- What genre is 128 BPM?
- Pop, disco, house, UK garage/breakbeat, techno and trance commonly use 128 BPM. Genre ranges overlap, so the drum pattern and sound decide the style more than the number does.
- What is 128 BPM in Hz?
- 128 BPM is 2.1333 Hz when one cycle equals one beat. An LFO synced to one bar runs at 0.5333 Hz, and one synced to sixteenth notes at 8.533 Hz.