163 BPM
163 beats per minute is one beat every 368.1 ms. Below: bar and phrase lengths, delay and reverb times, LFO rates, the genres that use this tempo, and the pitch change needed to mix in from nearby tempos. Start the metronome or tap along to a track to check it is really 163.
Updated 2026-10-17
163 BPM
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Beat, bar and phrase lengths at 163 BPM
At 163 BPM one beat lasts 368.1 ms and a 4/4 bar lasts 1.472 s. The beat is not a whole number of milliseconds, so round to the nearest 0.1 ms when you type times in by hand, or use your plugin's tempo sync. That is 2.717 beats per second, or 40.75 bars of 4/4 per minute.
Dance tracks are usually arranged in 8-, 16- and 32-bar phrases. At 163 BPM a 16-bar phrase takes 23.56 s and a 32-bar intro or outro takes 47.12 s. That is 8.44 s shorter than the same 16 bars at 120 BPM. A six-minute track at this tempo contains about 245 bars.
| Length | Time | Milliseconds |
|---|---|---|
| 1 beat | 0.368 s | 368.1 ms |
| 1 bar (4 beats) | 1.472 s | 1472.39 ms |
| 4 bars | 5.89 s | 5889.57 ms |
| 8 bars | 11.78 s | 11779.14 ms |
| 16 bars | 23.56 s | 23558.28 ms |
| 32 bars | 47.12 s | 47116.56 ms |
| 64 bars | 1:34.2 min | 94233.13 ms |
Delay times at 163 BPM
Straight values follow the beat; dotted values are 1.5 times as long and triplets are two-thirds as long. At 163 BPM the popular dotted-eighth delay is 276.07 ms and a quarter-note slapback is 368.1 ms. The Hz column is the matching rate for an LFO, tremolo or auto-pan synced to the straight note.
| Note | Straight | Dotted | Triplet | Rate (straight) |
|---|---|---|---|---|
| 1/1 (one 4/4 bar) | 1472.39 ms | 2208.59 ms | 981.6 ms | 0.679 Hz |
| 1/2 | 736.2 ms | 1104.29 ms | 490.8 ms | 1.358 Hz |
| 1/4 (one beat) | 368.1 ms | 552.15 ms | 245.4 ms | 2.717 Hz |
| 1/8 | 184.05 ms | 276.07 ms | 122.7 ms | 5.433 Hz |
| 1/16 | 92.02 ms | 138.04 ms | 61.35 ms | 10.867 Hz |
| 1/32 | 46.01 ms | 69.02 ms | 30.67 ms | 21.733 Hz |
Reverb times at 163 BPM
A common way to keep a reverb in time is to tie its pre-delay to a short note value and let the tail fade within a longer one. At 163 BPM a 1/64-note pre-delay is 23.01 ms and a 1/32-note pre-delay is 46.01 ms.
The decay control on most reverbs is RT60, the time it takes the tail to fall by 60 dB, so the audible tail ends earlier than the number shown. Treat these values as starting points and adjust by ear.
| Reverb character | Pre-delay | Decay (RT60) |
|---|---|---|
| Tight room on drums | 23.01 ms | 368.1 ms |
| Medium plate on vocals | 46.01 ms | 736.2 ms |
| Large hall or pad wash | 46.01 ms | 1472.39 ms |
| Ambient tail over two bars | 92.02 ms | 2944.79 ms |
Genres at 163 BPM
163 BPM is a fast tempo that is often felt at half-time. It sits near the upper end of the footwork/juke range (155–165), near the low end of the drum and bass range (160–180) and near the low end of the hardcore/gabber range (160–200).
Heard at half-time (81.5 BPM) it lines up with ambient/downtempo, hip-hop and reggae/dub. A detector or a tag in your library may report either reading, so check by ear which one the drums suggest.
These ranges are common practice rather than rules: genre is decided by rhythm, sound and scene as much as by tempo, and plenty of tracks sit outside the usual numbers.
- Footwork/juke: typically 155–165 BPM — built around 160 with half-time and triplet patterns.
- Drum and bass: typically 160–180 BPM — modern releases mostly sit at 170–176; often felt at half-time.
- Hardcore/gabber: typically 160–200 BPM — speedcore and some gabber go well beyond 200.
Mixing into 163 BPM
To bring a track at another tempo up or down to 163 BPM, move its pitch fader by the percentage below. Without key lock the key moves too, by the number of semitones shown; about 6 % is one semitone, so changes beyond that are where key lock (master tempo) starts to matter.
A ±8 % pitch fader on a track at 163 BPM reaches 150–176 BPM; a ±16 % range reaches 136.9–189.1 BPM.
| Track tempo | Pitch change to reach 163 | Key shift without key lock |
|---|---|---|
| 157 BPM | +3.82 % | +0.65 st |
| 159 BPM | +2.52 % | +0.43 st |
| 161 BPM | +1.24 % | +0.21 st |
| 162 BPM | +0.62 % | +0.11 st |
| 164 BPM | −0.61 % | −0.11 st |
| 165 BPM | −1.21 % | −0.21 st |
| 167 BPM | −2.4 % | −0.42 st |
| 169 BPM | −3.55 % | −0.63 st |
Half-time, double-time and nearby tempos
Half-time of 163 BPM is 81.5 BPM and double-time is 326 BPM.
326 BPM is outside the 60–200 range of these pages; the half/double-time converter works with any value.
81.5 BPM falls between two whole tempos, so the nearest pages, 81 and 82 BPM, are linked instead.
Each 1 BPM step at this tempo changes the beat by about 2.24 ms, so neighbouring tempos are close enough to beatmatch with a small pitch move.
Frequently asked questions
- How many milliseconds is one beat at 163 BPM?
- One beat (a quarter note) at 163 BPM is 60,000 ÷ 163 = 368.1 ms. A 4/4 bar is four beats, 1472.39 ms.
- What is the dotted eighth delay time at 163 BPM?
- A dotted 1/8 delay at 163 BPM is 276.07 ms: an eighth note (184.05 ms) multiplied by 1.5. A straight quarter-note delay is 368.1 ms and a quarter-note triplet is 245.4 ms.
- What genre is 163 BPM?
- Footwork/juke, drum and bass and hardcore/gabber commonly use 163 BPM. Genre ranges overlap, so the drum pattern and sound decide the style more than the number does.
- What is 163 BPM in Hz?
- 163 BPM is 2.7167 Hz when one cycle equals one beat. An LFO synced to one bar runs at 0.6792 Hz, and one synced to sixteenth notes at 10.867 Hz.