100 BPM
100 beats per minute is one beat every 600 ms. Below: bar and phrase lengths, delay and reverb times, LFO rates, the genres that use this tempo, and the pitch change needed to mix in from nearby tempos. Start the metronome or tap along to a track to check it is really 100.
Updated 2026-10-17
100 BPM
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Beat, bar and phrase lengths at 100 BPM
At 100 BPM one beat lasts 600 ms and a 4/4 bar lasts 2.4 s. That beat is a whole number of milliseconds, so delay and gate times can be typed in exactly, without rounding. That is 1.667 beats per second, or 25 bars of 4/4 per minute.
Dance tracks are usually arranged in 8-, 16- and 32-bar phrases. At 100 BPM a 16-bar phrase takes 38.4 s and a 32-bar intro or outro takes 1:16.8 min. That is 6.4 s longer than the same 16 bars at 120 BPM. A six-minute track at this tempo contains about 150 bars.
| Length | Time | Milliseconds |
|---|---|---|
| 1 beat | 0.6 s | 600 ms |
| 1 bar (4 beats) | 2.4 s | 2400 ms |
| 4 bars | 9.6 s | 9600 ms |
| 8 bars | 19.2 s | 19200 ms |
| 16 bars | 38.4 s | 38400 ms |
| 32 bars | 1:16.8 min | 76800 ms |
| 64 bars | 2:33.6 min | 153600 ms |
Delay times at 100 BPM
Straight values follow the beat; dotted values are 1.5 times as long and triplets are two-thirds as long. At 100 BPM the popular dotted-eighth delay is 450 ms and a quarter-note slapback is 600 ms. The Hz column is the matching rate for an LFO, tremolo or auto-pan synced to the straight note.
| Note | Straight | Dotted | Triplet | Rate (straight) |
|---|---|---|---|---|
| 1/1 (one 4/4 bar) | 2400 ms | 3600 ms | 1600 ms | 0.417 Hz |
| 1/2 | 1200 ms | 1800 ms | 800 ms | 0.833 Hz |
| 1/4 (one beat) | 600 ms | 900 ms | 400 ms | 1.667 Hz |
| 1/8 | 300 ms | 450 ms | 200 ms | 3.333 Hz |
| 1/16 | 150 ms | 225 ms | 100 ms | 6.667 Hz |
| 1/32 | 75 ms | 112.5 ms | 50 ms | 13.333 Hz |
Reverb times at 100 BPM
A common way to keep a reverb in time is to tie its pre-delay to a short note value and let the tail fade within a longer one. At 100 BPM a 1/64-note pre-delay is 37.5 ms and a 1/32-note pre-delay is 75 ms.
The decay control on most reverbs is RT60, the time it takes the tail to fall by 60 dB, so the audible tail ends earlier than the number shown. Treat these values as starting points and adjust by ear.
| Reverb character | Pre-delay | Decay (RT60) |
|---|---|---|
| Tight room on drums | 37.5 ms | 600 ms |
| Medium plate on vocals | 75 ms | 1200 ms |
| Large hall or pad wash | 75 ms | 2400 ms |
| Ambient tail over two bars | 150 ms | 4800 ms |
Genres at 100 BPM
100 BPM is a moderate tempo, a little below the usual club range. It sits at the top of the ambient/downtempo range (60–100), at the top of the hip-hop range (70–100), at the top of the reggae/dub range (70–100), at the top of the reggaeton/dembow range (88–100) and near the low end of the pop range (90–130).
Counted at double-time (200 BPM) it matches hardcore/gabber. A detector or a tag in your library may report either reading, so check by ear which one the drums suggest.
These ranges are common practice rather than rules: genre is decided by rhythm, sound and scene as much as by tempo, and plenty of tracks sit outside the usual numbers.
- Ambient/downtempo: typically 60–100 BPM — beatless ambient may not have a useful BPM at all.
- Hip-hop: typically 70–100 BPM — boom-bap often sits around 85–95.
- Reggae/dub: typically 70–100 BPM — the off-beat skank can make the pulse feel faster than it is.
- Reggaeton/dembow: typically 88–100 BPM — the dembow rhythm repeats every beat, so the tempo is easy to hear.
- Pop: typically 90–130 BPM — a wide band; the genre is defined by songwriting, not tempo.
Mixing into 100 BPM
To bring a track at another tempo up or down to 100 BPM, move its pitch fader by the percentage below. Without key lock the key moves too, by the number of semitones shown; about 6 % is one semitone, so changes beyond that are where key lock (master tempo) starts to matter.
A ±8 % pitch fader on a track at 100 BPM reaches 92–108 BPM; a ±16 % range reaches 84–116 BPM.
| Track tempo | Pitch change to reach 100 | Key shift without key lock |
|---|---|---|
| 94 BPM | +6.38 % | +1.07 st |
| 96 BPM | +4.17 % | +0.71 st |
| 98 BPM | +2.04 % | +0.35 st |
| 99 BPM | +1.01 % | +0.17 st |
| 101 BPM | −0.99 % | −0.17 st |
| 102 BPM | −1.96 % | −0.34 st |
| 104 BPM | −3.85 % | −0.68 st |
| 106 BPM | −5.66 % | −1.01 st |
Half-time, double-time and nearby tempos
Half-time of 100 BPM is 50 BPM and double-time is 200 BPM.
50 BPM is outside the 60–200 range of these pages; the half/double-time converter works with any value.
Each 1 BPM step at this tempo changes the beat by about 5.94 ms, so neighbouring tempos are close enough to beatmatch with a small pitch move.
Frequently asked questions
- How many milliseconds is one beat at 100 BPM?
- One beat (a quarter note) at 100 BPM is 60,000 ÷ 100 = 600 ms. A 4/4 bar is four beats, 2400 ms.
- What is the dotted eighth delay time at 100 BPM?
- A dotted 1/8 delay at 100 BPM is 450 ms: an eighth note (300 ms) multiplied by 1.5. A straight quarter-note delay is 600 ms and a quarter-note triplet is 400 ms.
- What genre is 100 BPM?
- Ambient/downtempo, hip-hop, reggae/dub, reggaeton/dembow and pop commonly use 100 BPM. Genre ranges overlap, so the drum pattern and sound decide the style more than the number does.
- What is 100 BPM in Hz?
- 100 BPM is 1.6667 Hz when one cycle equals one beat. An LFO synced to one bar runs at 0.4167 Hz, and one synced to sixteenth notes at 6.667 Hz.