120 BPM

120 beats per minute is one beat every 500 ms. Below: bar and phrase lengths, delay and reverb times, LFO rates, the genres that use this tempo, and the pitch change needed to mix in from nearby tempos. Start the metronome or tap along to a track to check it is really 120.

Updated 2026-10-17

120 BPM

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Beat, bar and phrase lengths at 120 BPM

At 120 BPM one beat lasts 500 ms and a 4/4 bar lasts 2 s. That beat is a whole number of milliseconds, so delay and gate times can be typed in exactly, without rounding. 120 BPM is exactly 2 beats per second, which makes it a handy reference for counting along with a clock.

Dance tracks are usually arranged in 8-, 16- and 32-bar phrases. At 120 BPM a 16-bar phrase takes 32 s and a 32-bar intro or outro takes 1:04.0 min. 120 BPM is the reference point many producers use: 16 bars last exactly 32 seconds. A six-minute track at this tempo contains about 180 bars.

LengthTimeMilliseconds
1 beat0.5 s500 ms
1 bar (4 beats)2 s2000 ms
4 bars8 s8000 ms
8 bars16 s16000 ms
16 bars32 s32000 ms
32 bars1:04.0 min64000 ms
64 bars2:08.0 min128000 ms

Delay times at 120 BPM

Straight values follow the beat; dotted values are 1.5 times as long and triplets are two-thirds as long. At 120 BPM the popular dotted-eighth delay is 375 ms and a quarter-note slapback is 500 ms. The Hz column is the matching rate for an LFO, tremolo or auto-pan synced to the straight note.

NoteStraightDottedTripletRate (straight)
1/1 (one 4/4 bar)2000 ms3000 ms1333.33 ms0.5 Hz
1/21000 ms1500 ms666.67 ms1 Hz
1/4 (one beat)500 ms750 ms333.33 ms2 Hz
1/8250 ms375 ms166.67 ms4 Hz
1/16125 ms187.5 ms83.33 ms8 Hz
1/3262.5 ms93.75 ms41.67 ms16 Hz

Reverb times at 120 BPM

A common way to keep a reverb in time is to tie its pre-delay to a short note value and let the tail fade within a longer one. At 120 BPM a 1/64-note pre-delay is 31.25 ms and a 1/32-note pre-delay is 62.5 ms.

The decay control on most reverbs is RT60, the time it takes the tail to fall by 60 dB, so the audible tail ends earlier than the number shown. Treat these values as starting points and adjust by ear.

Reverb characterPre-delayDecay (RT60)
Tight room on drums31.25 ms500 ms
Medium plate on vocals62.5 ms1000 ms
Large hall or pad wash62.5 ms2000 ms
Ambient tail over two bars125 ms4000 ms

Genres at 120 BPM

120 BPM is squarely in the most common club and dance-music range. It sits near the upper end of the pop range (90–130), in the middle of the disco range (105–130) and near the low end of the house range (118–130).

Heard at half-time (60 BPM) it lines up with ambient/downtempo. A detector or a tag in your library may report either reading, so check by ear which one the drums suggest.

These ranges are common practice rather than rules: genre is decided by rhythm, sound and scene as much as by tempo, and plenty of tracks sit outside the usual numbers.

  • Pop: typically 90–130 BPM — a wide band; the genre is defined by songwriting, not tempo.
  • Disco: typically 105–130 BPM — steady four-on-the-floor sections are easy to count.
  • House: typically 118–130 BPM — most club house clusters around 120–128.

Mixing into 120 BPM

To bring a track at another tempo up or down to 120 BPM, move its pitch fader by the percentage below. Without key lock the key moves too, by the number of semitones shown; about 6 % is one semitone, so changes beyond that are where key lock (master tempo) starts to matter.

A ±8 % pitch fader on a track at 120 BPM reaches 110.4–129.6 BPM; a ±16 % range reaches 100.8–139.2 BPM.

Track tempoPitch change to reach 120Key shift without key lock
114 BPM+5.26 %+0.89 st
116 BPM+3.45 %+0.59 st
118 BPM+1.69 %+0.29 st
119 BPM+0.84 %+0.14 st
121 BPM−0.83 %−0.14 st
122 BPM−1.64 %−0.29 st
124 BPM−3.23 %−0.57 st
126 BPM−4.76 %−0.84 st

Half-time, double-time and nearby tempos

Half-time of 120 BPM is 60 BPM and double-time is 240 BPM.

240 BPM is outside the 60–200 range of these pages; the half/double-time converter works with any value.

Each 1 BPM step at this tempo changes the beat by about 4.13 ms, so neighbouring tempos are close enough to beatmatch with a small pitch move.

Frequently asked questions

How many milliseconds is one beat at 120 BPM?
One beat (a quarter note) at 120 BPM is 60,000 ÷ 120 = 500 ms. A 4/4 bar is four beats, 2000 ms.
What is the dotted eighth delay time at 120 BPM?
A dotted 1/8 delay at 120 BPM is 375 ms: an eighth note (250 ms) multiplied by 1.5. A straight quarter-note delay is 500 ms and a quarter-note triplet is 333.33 ms.
What genre is 120 BPM?
Pop, disco and house commonly use 120 BPM. Genre ranges overlap, so the drum pattern and sound decide the style more than the number does.
What is 120 BPM in Hz?
120 BPM is 2 Hz when one cycle equals one beat. An LFO synced to one bar runs at 0.5 Hz, and one synced to sixteenth notes at 8 Hz.